Portfolio 07 - Game Ideas


Ping Pong Frenzy!


Ping Pong Frenzy is a local Co-op two-player ping pong championship! do you think you have what it takes to outplay your opponent with lightning-fast reaction times and sick spins? With enough practice, you can become a force to be reckoned with in the world of ping pong frenzy!

Ping Pong Frenzy is best played in a casual atmosphere, you and your friends will go back and forth as the serves and returns become faster with skill, and some friendships will surely be tested to their core. Each player controls a bat and plays from each side of the table (Split screen), time your hit perfectly as time slows to allow you to add extra spice to your return hit, you can spin the ball in a multitude of directions.

Ping Pong Frenzy is targeted toward casual gamers, young adults and children who have a keen affinity for local co-op competition.

Project Technical Requirements:

Programmer - Understanding of unity physics engine and overall Unity knowledge.

Programmer - Camera Effects and "Juice" to hits, Additionally sound effects, Local co-op(Same Screen).

Art - realistic 3d models, table Bat and Skybox.

UI- Minimalistic UI.


Layden's Path

Layden's Path - You awaken in a dimly lit 1900s-era apartment, unsure of how you ended up in this dreadful nightmare, you begin uncovering the truth as you realise that all is not as it seems, if you are to truly escape you must think carefully and proceed with caution. 

The story of Layden's Path is expressed through a dark atmosphere and subtle hints, the gameplay is slow-paced and heavily encourages the player to slow down and think about their next move. Showcased in this project is a smaller slice of the overall game, held entirely in a single room, the player can interact with their surroundings to uncover clues...

Targeted toward an adult audience, Layden's path may contain darker themes and imagery which is why it is not recommended for children, designed for audiences interested in dark mystery and symbolic storytelling, the gameplay is slow-paced and immersive.

Project Technical Requirements:

Programmer - few puzzle/interaction mechanics, keen interest in longer style puzzles, music and sound effect systems.

Art - Heavy realistic 3d modelling skills, lots of experience with making assets quickly/interest in learning.

Art - UI hud and interaction animations (In Unity animation), text popups etc, Lighting and atmosphere.


 Sword Smithy

“Back to work peasant!! the kings’ arms ain't going to forge themselves!” Another day at the forge sees you, a fresh blacksmithing apprentice light the fires and fill orders one by one. Honing your craft and building your connections so that one day you can call yourself a Master Blacksmith!

Sword Smithy is a single-player order by order driven micro-management game, held in medieval times, the player will receive orders and need to fulfil them before the day runs out. be careful not to anger clients, a bad reputation will lead to less fortunate trade deals, Your workshop is yours! each object is physics based so you need to keep track of everything or else become a fool! nobody likes a blacksmith who can't even hold a hammer!

Targeted towards young adults and children, specifically those who have an affinity with medieval themes and chaotic gameplay.

Project Technical Requirements:

Programmer - Crafting System, Knowlege of the Unity Physics system, Day cycle, Order sytem, XP/progression system, timer system.

Art - Lowpoly blacksmithing scene with all assets and additional tools 3D, 2D Character portrait for customers.

Art - UI Chat for orders, user feedback for orders and completing crafts.

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