Portfolio 06 - A Simple Game
This week had us combining assets created in the previous weeks into a simple game project that consisted of an enemy spawner, following players using nav meshes, player health and death, and a health pack. And additional features.
For this build, I decided to transition the character back to using the Starter Assets third-person controller and have the enemies use my personal made one previously, this separated the player from the enemies and give the enemies a more robotic-looking walk cycle.
Once the player was set up, I went ahead making a health bar using unity Scrollbar which is good for customizing the look of the bar. I also animated the bar, when the player takes damage this animation plays which gives more feedback to the player.
The health bar is set to always face the camera which is good for always allowing the viewer to see their current health.
Additionally, health packs are added which restore two health to the play when they run into them.
The enemy spawner simply spawns an enemy and there are 3 placed in the level, after each time it spawns the next spawn interval is anywhere between 5-10 seconds which enables more random timings for spawning enemies.
Spawner in action, as you can see the spawner will trigger and create a new enemy.
When the enemy reaches the player, the player will take damage and the enemy will die, if the player reaches 0 health, the game is over...
Thanks for reading through.
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UTAS KIT207 Portfolio
A Place for works completed at Uni.
More posts
- Portfolio 09 - Cinemachine/PostAug 16, 2022
- Portfolio 08 - Shadergraph/Lighting/PostAug 15, 2022
- Portfolio 07 - Game IdeasAug 09, 2022
- Portfolio 05 - Navmesh AgentsAug 03, 2022
- Portfolio 04 - Unity TerrainAug 02, 2022
- Portfolio 03 - Animations (In Engine)Jul 28, 2022
- Portfolio 01 - Antique Assets SceneJul 24, 2022
- Portfolio 02 - Character AnimationsJul 24, 2022
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