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Devlog
Week 13 - Devlog
October 13, 2022
by
corey_bigboi
Week 13: the Final Steps This week was all about polishing the game and getting all of the changes based on user feedback implemented. Tutorial Overhaul The tutorial was completely overhauled to be mu...
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Week 12 - Devlog
October 09, 2022
by
corey_bigboi
The Frantic Week of Addressing Feedback This week we raced to implement changes based on the testing session feedback. Here's a summary of the changes made so far: Fixing the Furnace Collider The back...
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Week 11 - Devlog
October 02, 2022
by
corey_bigboi
Week 11 This week involved adding some new systems to the game as well as adding a tutorial to prepare for the testing session next week. Reputation We've added a reputation system to provide the play...
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Week 10 - DevLog
September 23, 2022
by
WillBruce
Further development on the Order System This week our team further developed the order system, both practically and visually. Through our own experiences testing Sword Smithy we found it necessary to...
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Week 09 - DevLog
September 15, 2022
by
corey_bigboi
Order System This week we further developed the order system so that multiple orders can be displayed over time. The game manager has list of customers, which are represented by scriptable objects. Th...
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Week 08 - Devlog
September 07, 2022
by
Flynn.Mac
Welcome to the first Development log of Sword Smithy! We are Team Oresome and our team consists of Flynn, Corey, Will, and Henry. This development log serves as an introduction to the work completed t...
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