Pong Implemented Features!


This project is for a uni project and is not a commercial product made by me, this is solely for education purposes only.

Assets Outsourced: 

  • Joystix by Typodermic Fonts.
  • All other assets made by me.

List of features implemented:

  • Ball random direction on spawn, exact same speed no matter the direction.
  • One and Two player modes... see of you can beat the AI! :)
  • Scoring system and winning system at 10 points.
  • Main menu, Pause menu and Win screen.
  • Increasing speed the more you successfully hit the ball.
  • Sound Effects on collisions, different for wall player and score.
  • Resetting game on win, or restart button in pause menu.
  • Ball contained in play-space.
  • Winning screen displays correct player name who one.
  • One player mode with challenging AI enemy.
  • Post processing for a more retro feel.

List of bug/fixes.

  • When ball is too straight on x or y axis, the ball will redirect, preventing and endless loop of bouncing.
  • Tuned and re-coded player movement to be snappy and more responsive.
  • Fixed player bouncing from wall when moving towards direction of wall.
  • Fixed ball stuck next to wall, and other physics issues.

Files

PongWebGL.zip Play in browser
Aug 01, 2020

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