Pong Implemented Features!
Pong » Devlog
This project is for a uni project and is not a commercial product made by me, this is solely for education purposes only.
Assets Outsourced:
- Joystix by Typodermic Fonts.
- All other assets made by me.
List of features implemented:
- Ball random direction on spawn, exact same speed no matter the direction.
- One and Two player modes... see of you can beat the AI! :)
- Scoring system and winning system at 10 points.
- Main menu, Pause menu and Win screen.
- Increasing speed the more you successfully hit the ball.
- Sound Effects on collisions, different for wall player and score.
- Resetting game on win, or restart button in pause menu.
- Ball contained in play-space.
- Winning screen displays correct player name who one.
- One player mode with challenging AI enemy.
- Post processing for a more retro feel.
List of bug/fixes.
- When ball is too straight on x or y axis, the ball will redirect, preventing and endless loop of bouncing.
- Tuned and re-coded player movement to be snappy and more responsive.
- Fixed player bouncing from wall when moving towards direction of wall.
- Fixed ball stuck next to wall, and other physics issues.
Files
PongWebGL.zip Play in browser
Aug 01, 2020
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